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Getaway Driver - UE5 Lighting Study

This lighting study was produced in Unreal Engine 5, using Lumen for global illumination and reflections, and ray-traced shadows. Most of the post-process was handled by a custom LUT, applied in engine, but custom lens flares, film halation, lens distortion and grain were added in Davinci Resolve.

The environment is Downtown Alley by Emran Bayati:
https://www.artstation.com/artwork/3oy1RD

The car is a model from Sketchfab using Unreal Engine materials created by Sungwoo Lee:
https://www.artstation.com/artwork/xzoWmr