Today is EVE Vanguard's "Solstice" event, the next stage in the development of this early access game. These screenshots are taken from the weapon viewer added to the game to show off new weapon skins created by Sofia Galanopoulou.
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This is the second EVE Vanguard map I've been responsible for lighting. A lot of work went into bringing variety to this small space, and optimising the lighting to ensure that it's a consistent 60fps experience on the target hardware.
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All screenshots in this post are taken by me, in game.
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Neil Kaminski (Art Director)
https://www.artstation.com/theartfulldodger
Ben Cottage (Associate Art Direction)
https://www.artstation.com/bencottage
Anna Bjornsdottir (Lead Technical Artist)
https://www.artstation.com/hbjornsdottir
Lukas Boonen (Senior Technical Artist)
https://www.artstation.com/lukasboonen
Peter Skager (Technical Artist)
https://www.artstation.com/peterskager
Amritha Immaneni (Technical Artist)
https://www.artstation.com/amrithaimmaneni
Davide Fortunato (Senior VFX Artist)
https://www.davidefortunato.com/
Matthew Macer (Wreckage Team Lead)
https://www.artstation.com/macer
Matthew Southall (Senior Environment Artist)
https://www.artstation.com/mattsouthall
Stephen Pietrusiak (Biome Team Lead)
https://www.artstation.com/stephenpietrusiak
Olivia Butler-Stroud (Environment Artist)
https://www.artstation.com/livbutlerstroud
Daria Odnorogova (Environment Artist)
https://www.artstation.com/daria_odnorogova
Sofia Galanopoulou (3D Artist)
https://www.artstation.com/sofia_galanopoulou
Sherif Amer (Character Artist)
https://www.artstation.com/sheko
Leo Calamati (Lead Concept Artist)
https://www.artstation.com/alihai
Jon Dunham (Concept Artist)
https://www.artstation.com/jon
Hector Mateo Pino (Concept Artist)
https://www.artstation.com/hectormateo
Tyler Lamon (Associate Level Designer)
https://www.tylerlamon.com/
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Jared Belkus (Lead Rendering Engineer)
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Nicole Munro (Associate Rendering Engineer)
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Stijn Vervaet (Producer)