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EVE Vanguard - Lighting - Weapons

Today is EVE Vanguard's "Solstice" event, the next stage in the development of this early access game. These screenshots are taken from the weapon viewer added to the game to show off new weapon skins created by Sofia Galanopoulou.
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This is the second EVE Vanguard map I've been responsible for lighting. A lot of work went into bringing variety to this small space, and optimising the lighting to ensure that it's a consistent 60fps experience on the target hardware.
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All screenshots in this post are taken by me, in game.
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Neil Kaminski (Art Director)
https://www.artstation.com/theartfulldodger

Ben Cottage (Associate Art Direction)
https://www.artstation.com/bencottage

Anna Bjornsdottir (Lead Technical Artist)
https://www.artstation.com/hbjornsdottir

Lukas Boonen (Senior Technical Artist)
https://www.artstation.com/lukasboonen

Peter Skager (Technical Artist)
https://www.artstation.com/peterskager

Amritha Immaneni (Technical Artist)
https://www.artstation.com/amrithaimmaneni

Davide Fortunato (Senior VFX Artist)
https://www.davidefortunato.com/

Matthew Macer (Wreckage Team Lead)
https://www.artstation.com/macer

Matthew Southall (Senior Environment Artist)
https://www.artstation.com/mattsouthall

Stephen Pietrusiak (Biome Team Lead)
https://www.artstation.com/stephenpietrusiak

Olivia Butler-Stroud (Environment Artist)
https://www.artstation.com/livbutlerstroud

Daria Odnorogova (Environment Artist)
https://www.artstation.com/daria_odnorogova

Sofia Galanopoulou (3D Artist)
https://www.artstation.com/sofia_galanopoulou

Sherif Amer (Character Artist)
https://www.artstation.com/sheko

Leo Calamati (Lead Concept Artist)
https://www.artstation.com/alihai

Jon Dunham (Concept Artist)
https://www.artstation.com/jon

Hector Mateo Pino (Concept Artist)
https://www.artstation.com/hectormateo

Tyler Lamon (Associate Level Designer)
https://www.tylerlamon.com/
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Jared Belkus (Lead Rendering Engineer)
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Nicole Munro (Associate Rendering Engineer)
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Stijn Vervaet (Producer)